This list contains changes made to GMod Cruise Line since Oct 17, 2017.
Base
Ship
Minigolf
Blast
Thank you everyone for supporting us this far! <3
Base
- Added New Economy Pricing to all Items
- Added New Economy Payouts to Achievements
- Donators now receive 20,000 Loot for donating (previously 10,000)
- Legacy Donators (that qualify) now receive 10,000 Loot on their first join (previously 5,000)
- Added support for Equippable .pcf Particle Effects
- Added 37 Playermodels
- Agent Smith
- Aiden Pearce
- Batman
- Boba Fett
- Commando Snake
- Darth Vader
- Deadpool
- Deathstroke
- Doomguy
- Ezio Auditore
- Faith Connors
- Halo 3 Elite
- Han Solo
- Harry Potter
- Hatsune Miku
- Inkling Boy
- Inkling Girl
- Isaac Clarke
- Jack Sparrow
- John Carver
- Korra
- Kylo Ren
- Lara Croft
- Leia Organa
- Loki
- Luke Skywalker
- Master Chief
- Neo
- Nilin Cartier-Wells
- Rorschach
- SOMA Diving Suit
- Spacesuit
- T. Rex (Gray)
- T. Rex (Red)
- TRON Anon
- Thor
- Tracer
- Zelda
- Added Loot display for the local player on the Scoreboard during Excursions
- Increased position adjustment setting max for Hats/Accessories
- Fixed Admin Messages and Private Messages not making chat blip sounds
- Fixed /msgreply not working
- Fixed Shoe Accessories not deflating Foot/Toe Bones
- Fixed Accessory model entity destruction not actually destroying it most of the time
- Added isDrawingDepth and isDrawingSkybox checks to DrawRenderables hooks (optimization)
- Added handling for "default" behavior for Achievement Effect, Chat Bubble position, and Loot Effect in Excursions
- Shoe Accessories now base their position and angle off of the Foot bone instead of the Toe0 bone
Ship
- Added 10 Equippable Particle Effects
- Blood Cloud with Rain
- Bokeh
- Bubbles
- Cloud with Rain
- Emoji Cancer
- Frostbite
- Heatwave
- Loot Fountain
- Nebula
- Sparkles
- Particle Effects can now be previewed in the Shop
- Added 5 Cabin Items
- Body Pillow
- Cardboard Cutout
- Picture Frame 1
- Picture Frame 2
- Picture Frame 3
- Added AlwaysOn and ReactToMusic settings to Stage Light Item
- Added AlwaysOn, AlwaysOnIntensity, and ReactToMusic settings to Laser Emitter Item
- Rocket Shoes now have a Draw Model setting
- The Inventory Menu no longer tries to compensate for collisions during Item Spawning and instead just tells you when it's colliding with something
- Highlights the Item in Yellow while colliding with another Item (can still spawn, with a warning)
- Highlights the Item in Red while colliding with the Ship (cannot spawn)
- Completely rewrote the Paintable System for stability
- Increased min/max limits for Paintable Item settings
- Added Cabin Reset functionality (talk to the Front Desk NPC!)
- Added Item Count bar to Cabin Owner Options
- Added Reset & Close button to Player Customization
- Added Reset & Close button to Item Settings menus
- Players' Cabins and Current Minigame are now shown on the Scoreboard
- Added "nice" names for Bodygroups in Item Settings GUI
- Improved Item System Networking
- Improved Cabin Item Networking
- Optimized Melon Pet effect think
- Optimized Cabin Info MySQL query
- Fixed Cabin Item Limit enforcement
- Fixed exiting Seats sometimes resetting player's camera with some roll
- Fixed Bodygroup Item Settings applying at indexes off-by-one
- Fixed handling of Accessory Skin Count in Item Settings GUI
- Fixed Cabin Items not being reset on Checkout
- Fixed being Drunk not always resetting when it's supposed to
- Fixed the Taunt Camera not quite working correctly/Replaced use of TraceLine with TraceHull
- Fixed being able to drag the camera while in Player Customization while GMod's Menu is open
- Fixed Player Info not showing Legacy Donator ranks in all caps
- Minigame queues now check Queued Players out of their Cabins, if they have one
- Alcohol Vomit now "goes more everywhere"
- Adjusted Thirdperson distances
- Adjusted the Shop GUI's purchase button to fit large (1M+) Loot numbers
- Shop GUI now spits out a console warning if the client is previewing a model and that model preview's path doesn't match with the registered one
Minigolf
- Completely rewrote the physics system to better integrate with Source Engine
- Reworked Physics Damping mechanics to be more realistic
- Added New Economy Payouts
- Added Heck map
- New Hard difficulty map
- Hell environment with many obstacles, including fire
- Takes advantage of our physics system to create difficult Holes
- Completely overhauled Backyard map
- Summer never ends on this new and improved version of Backyard!
- Texture work has been redone and their resolution increased, greatly improving the overall look and feel
- New ambient atmospheric effects and shadow detail
- Some Holes have been modified to improve their structure
- Added Minigolf Ambience Volume scoreboard setting
- Added support for Golf Ball Effects based on its current Surface
- Added support for new Hole Start position/angle logic
- Added support for new Hole End flag number logic
- Fixed the camera angle sometimes not correctly being set
- Fixed the Golf Ball sometimes claiming to be not moving while it is
- Lowered Max Shot Power (physics are different now)
Blast
- Began work on this New Excursion, announced in Dev Showcase #12! Stay tuned for more info!
Thank you everyone for supporting us this far! <3
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