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While this is a good idea, and I have thought about such a thing many times, it's not currently doable at the moment without a complete redo of how the outside optimization works in the map.

If I could break your map immersion for a second, this is the magic trick of optimization, and this is what you'd see.

Those yellow boxes are essentially see-through, and there's much, much more to it than throwing textures on them.


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